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#5945 Biodome Pot Farm source

Posted by Triple-A on 10 July 2014 - 11:07 AM

http://www.gereports...e-farmer-builds

 

It all makes sense now




#5331 To US military vets and active duty members

Posted by Triple-A on 11 November 2013 - 08:13 AM

Thank you for your service!  I really am humbled by your commitment to our nation.  The fact of the matter is whether you believe(d) that the tasks you were sent to do were right or not, you did them with out question.  It takes a bigger person than myself to put your lives on the line day in and day out, and for that, I salute you.

 

-AAA




#6932 On the offchance you havnt seen the Tianjin explosion. Holy shit.

Posted by Raiste on 13 August 2015 - 06:25 PM

http://www.liveleak....=0e5_1439474009




#6720 IM GOING TO E3!!!!!!!

Posted by Wangsta on 23 April 2015 - 02:24 PM

FUCK YES!!!!!!!!!




#6353 Hayabusa 2?

Posted by Progress on 28 November 2014 - 06:17 PM

For Science!

 

http://www.engadget....journey-to-a-c/

Japan's Hayabusa 2 spacecraft heads to a carbon-rich asteroid soon

haya2_touchdown1.jpg




#6158 Calgary Snowstorm/Blackouts

Posted by Terafir on 10 September 2014 - 02:43 PM

It's been snowing for over 48 hours straight now, heavy wet snow. Power's out for random areas of the city. Trees are falling down, roads are slick.

Our transformer blew, so we had no heat or power. Water's still running and clean, and we have an indoor fireplace with a lot of wood and a bunch of packaged food so I'm not worried if it goes back out again.

Dunno how long it'll be until power gets back on for everyone, nor do I know how Desert is doing. I'll let you know more information when I can.


#6155 PooNanners

Posted by Triple-A on 09 September 2014 - 09:04 AM

PooNanners is more talented than I expected

 




#6423 Merry Christmas

Posted by Wangsta on 24 December 2014 - 11:09 PM

Merry Christmas you guys. hope yall have a good holiday season and good new year. Only a couple more months and ill be back. take care




#2389 Here we go!

Posted by Sinder on 06 July 2011 - 06:08 PM

Yup... I'm engaged!
Posted Image


#6721 THIS IS SO COOL HOLY SHIT! (Sci-fi Short?)

Posted by Raiste on 24 April 2015 - 04:34 AM

This shit. This shit right here. I want 2 hour movies of this. Those Green-disposed. Smoke first. Mind=Blown.

 

https://www.youtube....h?v=a3-21AMbFFk




#7320 [Video] Three Minute Three Way

Posted by AgentHearts on 08 October 2016 - 12:37 PM

Hey guys--check out this video from Solron.  Believe it or not we still play weekly, and we're finally getting into serious video making mode.  Would love to see you guys again soon! :)

 




#7296 Steam Summer Sale 2016

Posted by Terafir on 23 June 2016 - 06:15 PM

Summer Sale 2016 is up until July 4th.

 

Notable Games:

 

Rocket League - 40% off

 

Elite: Dangerous  - 33% off

 

Fallout 4 - 50% off

Far Harbour Expansion - 25% off

 

The Witcher 3: Wild Hunt - 50% off

 

Disclaimer: These percentages are in CDN. They may be different in USD or other currencies.

 

 

 




#6182 Update Notes 10/2

Posted by VDX on 02 October 2014 - 08:24 AM

https://forums.stati...te-10-2.202869/

Nanite of the Living Dead!
Nanite Systems needs YOU!

As we all know (due to the stellar teachings of our patent-pending POD educational system, used in schools all across the Auraxis colonies!), the Space Pumpkin is an amazing fruit, genetically modified by talented grad students at the accredited* Nanotech University Online. This wonderfruit has literally dozens of proven medical and scientific uses that are beneficial for most humans. Unfortunately due to a recent class-action lawsuit, we are currently unable to discuss these uses, but boy oh boy are they great!

“That sure sounds super interesting, but what does it have to do with me?” you may find yourself asking.

Good question, talented and intelligent soldier! Due to a recent “mix-up”, some of our latest samples were shipped down to the surface of Auraxis instead of the testing facility that they were intended for, because Helen in Order Processing can’t seem to separate her personal life from her job long enough to get her assignments sorted.

Unfortunately due to the Space Pumpkin’s super-fast growth hormone, the samples have already taken root and are now growing on Auraxis. That’s no good for us or our court-ordered suspension of distribution, so we need you, the soldiers of Auraxis, to help us out!

It’s simple, really. Find a Space Pumpkin, destroy it, and bring the seeds (SPS) to a designated SPS-drop off zone, and you’ll get a reward!

Isn’t science amazing?

  • For a limited time only hunt down space pumpkins and use their seeds to purchase new masks.(these masks are seasonal and can only be equipped during the Nanite of the Living Dead events)
    • Azure Inferno Skull (NC Only)
    • Crimson Inferno Skull (TR Only)
    • Violet Inferno Skull (VS Only)
    • Skull Noir (NS)
    • Inferno Skull (NS)
    • Spectrum Skull (NS)
    • Ichabod Crown (VS/NC/TR)
    • Frankenstein Facepaint (NS)
    • Jester Facepaint (NS)
    • Skull Facepaint (NS)
    • Augmented Brain Chassis (NS)
  • New Alert type - Pumpkin Hunt
    • Space Pumpkins will only spawn during the alert
    • The empire that has the destroyed the most pumpkins at the end of the alert locks the continent
    • The alert duration is 1 hour and triggers at random intervals throughout the day
    • Territory Control alerts have been temporarily disabled
  • Watch out for strange new properties in sticky grenades and mines.
  • Some outposts have been frightened into adopting new names.
  • The NS CandyCannon 3000, The Slasher, and brand new horns are available for purchase.
  • Complete the Halloween 2014 directives to unlock special rewards.

Directives Updates


  • You can now track your objective progress on the HUD
    • Click on any objective from the directive screens to add a progress tracker on your HUD
    • The tracker is positioned on the left side on the HUD, directly above the mission UI
    • Clicking a tracked objective either from the directive screen or from the HUD will untrack the objective
    • Up to 6 objectives can be tracked at any one time
    • Completed objectives will automatically be untracked
  • A summary screen has been added to the Directives UI that displays the following
    • Overall Character Progress: Shows the directive points earned by your character and his progress towards completing all directives
    • Recently Completed Objectives: Displays the last 6 objectives completed by your character
    • Tracked/Recommended Objectives: This section displays a combination of your tracked and recommended objectives. If you’re tracking 6 objectives, all 6 tracked objectives will show up in this area. If you’re not tracking any objectives, all 6 objectives in this area will be recommended objectives.
  • Directive category progress bars have been added to the navigation buttons
  • Tooltips have been added to each objective to provide more information
  • New Leadership Directive Tree
    • Leadership directives are based on Leadership Ribbons and Squad Beacon spawns.
  • New Events category & Halloween Tree
    • The first of seasonal event directives has been added.
    • This tree has lower requirements than other trees due to the limited time to complete the directives.
    • This tree will be available through November 9th.
  • Objectives Tree
    • Number of required deployed AMS kills has been reduced for all tiers.
    • Objective Support Ribbons now award after 2 events (down from 5).
    • Objective Support Ribbons no longer count Terminal destruction and now hacking terminals (not turrets) will give credit towards the ribbon.
    • Point Control ribbons have been adjusted upwards but now count the new experience ticks and periodic guard xp awards for capture (see experience changes below).
  • Force Recon Tree
    • Spotter ribbon is now awarded every 5 spot assists (down from 10).

Optics Changes


  • All 1x, 2x, 3.4x and 4x sight reticles have been updated to be dynamically drawn, rather than static geometry. This will better represent where the weapon is aimed when moving, firing, or flinching.
  • Updated existing scopes of all NS weapons with new NS scopes.
  • Color and shape variants for 1X and 2X reticles are now available.
    • Reddot icons now show shape and color of the sights reticle

Flash Improvements


  • The rumble seat on the flash now faces forward and its passenger can rotate 360 degrees.
  • Flash handling has received an overhaul. It should now be much harder to flip and lose traction less often.
  • Fixed model preview for Flash scout radar.

Experience Reward Changes


  • Capturing a control point will now grant 4 ticks of 100 xp each during the capture, plus a bonus 25 for controlling the point for a total of 425 xp for a full point capture.
  • Guarding a friendly control point at a contested facility will grant 50 xp every 20 seconds.
  • Kills while in capture range of the capture point will now award a bonus of 100 xp.
  • Multi-kill bonus is now awarded at 2 kills within one second (down from 3).
  • Domination bonus is now awarded at 2 consecutive kills against a player without being killed by that player (down from 3).
  • Nemesis bonus (killing a player who is dominating you) increased to 100 xp.
  • Revenge bonus increased to 50 xp (up from something less significant).
  • MAX kill bonus increased to 200 xp (up from 20).
  • Deploy bonus renamed to “Transport Assist” in all places where it was referenced (including Directives). These are awarded when a player leaves your vehicle and gets a kill within a couple minutes, provided you are still in the vehicle.
  • Transport Assist is now equivalent to a kill, 100 xp (up from 50).
  • Driver assist XP for when the gunner gets kills is now equivalent to a kill, 100 xp (up from 75).

Support Grenade Assists


  • EMP, Flash, and Concussion grenades now award assist experience if the target is killed by another player while under the effect of your grenade.
  • Ribbons and Medals for EMP, Flash, and Concussion grenades have been added or reworked to be based on these assists instead of kills.

Vehicle Destruction Kill Credit


  • Destroying a vehicle will now count as a kill for all weapon medals and most directives.
  • Only directives that require you to kill a specific target (ex: Enemy Infiltrators or MAX) do not count a vehicle kill for credit.
  • Any vehicle counts as 1 kill. This is in addition to the driver and any passengers you may also kill. For example, destroying a fully crewed Prowler will be considered 3 kills.
  • The vehicle does not have to be occupied to be credited for a kill, so you’ll still get credit for suiciders/bailures.

Spawn Kill Changes


  • Spawn kills are now worth 0 xp across the board.
  • Time after spawn before a player is not considered a spawn kill increased to 12 seconds (up from 10).
  • XP earned before a player is not considered a spawn kill increased to 100 (up from 5).
  • Spawn kill is still considered time since spawn or xp earned, whichever happens first (this is unchanged, only the values listed above were tuned).
  • Other changes to spawn kills will be in a later update, including making freshly revived players not count as a spawn kill, and removing spawn kills from awarding credit towards kills, medals, ribbons, or directives.

Cloaking Fixes


  • Visual effects such as lumifiber and helmet particles are now disabled while stealthed.
  • Improved performance and visual quality of stealth on lowest graphic settings.
  • Cloaked objects will now look the same across all graphics settings.
  • Fixed a bug where sometimes an Infiltrator's head and gun would be visible while the body is cloaked.
  • Flashes no longer cast a shadow while stealthed.
  • Fixed a bug where sometimes Flash headlights would be visible while stealthed.

Hossin Updates


  • The following bases have been redone.
    • SRP Nanite Relay Station
    • Gourney Dam
    • Kessel’s Crossing
    • Staggered Mesa Outpost redone and renamed to Bunker J993
  • Fixed various bugs from grass growing through the floor of buildings, to holes in the terrain, to shield generators being inside of objects.

Balance


  • Striker
    • The T2 Striker (and variants) can now be dumbfired and is no longer able to lock-on to targets. While in flight, the rockets will automatically lock-on to hostile aircraft if they pass by within range.
  • T9 CARV
    • Annual Terran Republic Military performance review has revealed an unacceptable level of inaccuracy among Republic heavy assault soldiers. Loyal weapons engineers have corrected this with a minor improvement to the horizontal control of the venerable T9 CARV unification platform. The T9's new replication schematics have been updated on all Republic equipment terminals and deployment facilities.
    • Horizontal recoil reduced to .21375 (down from .225).

Depot


  • Brand new voice packs have been added! Go, get to da depot!! C’mon, do it now!
  • New horns are available for the Scythe, Reaver and Mosquito.
  • A new horn is available for the Galaxy. It may or may not sound like a whale.
  • Check the Depot for a new set of country flags (Denmark, EU, Ireland, Norway, Scotland, Spain, Sweden, Wales, and Belgium). Reminder that more flags will come in as copyright processing occurs.
    • Known issue: The dimensions of the new flags are off (too square), which will be fixed in a future update.

Membership


  • The 50% Membership XP bonus has been moved from the Auraxium tier to the Copper tier.
  • The cert cap has been raised for members to 50,000.
  • Non-Members will no longer gain certs while offline. We've done this for two reasons:
    • Offline cert earning is not communicated effectively as a general login incentive and does not achieve its goals.
    • Removal from non-members increases the overall benefit of being a Member.

General


  • The S-AMS certification for the Sunderer is now auto-granted, making it available to all players by default. Points spent on it before this change have been refunded.
  • For vehicles, there is now heavy bullet impact audio. This is intended to provide better feedback when your vehicle is being struck by light fire against heavy fire. For example, getting hit with a tank buster will now sound different than getting hit with an assault rifle.
  • Yell chat now works from beyond the grave. Spooky.
  • Outfit MOTD shows up in chat on login, and as a notification + chat when changed.
  • Corrected an issue that was preventing a non squad leader from inviting players to the squad they are in from the friends list.
  • Members of a squad that are not the leader will now be able to select a players name in chat and invite them to the squad. When done it will prompt the squad leader with a request to invite that player.
  • Updated location of shields on second floor of Towers. RIP Hallway of Death.
  • Added a timer to the Death Screen show how long you have to be revived.
  • Moved to the "Being Revived" indicator to the lower section of the screen closer to the Spawn buttons.
  • Named a base to honor a hero of Auraxis (It’s on Hossin).
  • Energy Bridge Terminals (Heyoka Chemical Lab) no longer have a neutral state. They can also now be flipped by any class to your faction, but Infiltrators with hacking certifications do so much faster. This is to make the bridges more intuitive to learn, and to eliminate a player on your own team from doing the ‘wrong’ thing by unknowingly giving the enemy access to cross the bridges.
  • Texture updates to the Mosquito and Prowler.
  • S12 Renegade now uses circle (shotgun style) reticle
  • Squad Logistics System for Valkyrie now has unique icon.
  • Increased range when your quick deploy location resets. Previously your quick deploy location would change if you died 300 meters from it. We’ve upped this to 400 meters.
  • Updated login queue page for full zones and servers

[cont]